![]() Use this time to set up a maneuver node at apoapsis for a 180x180km orbit.ġ0 - Don't trust the burn time indicator: you won't have enough fuel left in this stage for the full burn, so start the burn early, full throttle.ġ1 - When fuel runs out in the lower stage, stage and keep burning full throttleġ2 - When you get close to 20-ish m/s left to burn, you might want to cut throttle and finish at low thrust. When apoapsis reaches just over 180km, cut throttle completely.Ĩ - Breath, the difficult part is over. In this fully manual setup, that requires constant 'tapping'.ĥ - When boosters are empty stage immediately, keep burning full throttle and keep adjusting your heading as before.Ħ - Watch the navball speed indicator: right when it switches from 'surface' to 'orbit' speed, click on the follow prograde, and switch to map view.ħ - Hover cursor over the apoapsis marker while continuing to burn full throttle. The ascent profile is a basic one though, nothing special:ġ - SAS on, for what it's worth with a 1-star pilotĤ - When surface speed reaches 100m/s, start tipping the ship forward, keeping the navball pointer a few degrees under the 'lower' edge of the prograde circle marker. Maybe attempting it a few more times I can figure out a split moment where to hit F1. The start of the launch is missing because being completely stock and missing a probe core or CH-J3, keeping to the ascent profile needed constant manual input up to where I could hit prograde, and I could not screenshot at the same time. ![]() Don't consider this a serious attempt at a title, it's just to show it is absolutely possible without any mods, and with a practically untrained pilot. This is on a pure stock 1.0.5, no mods at all, with the given craft unedited straight to the launch pad. Special mention for most gratuitously METAL entryĭamerell - MechJeb ascent guidance - 138 LF Sdj64 - manual with Better Time Warp - 136 LF Part manual with assistance from own Atmosphere Autopilot plugin Killakrust - MechJeb ascent guidance - 162 LFįoxster - MechJeb ascent guidance - 154 LF My first post in this thread will be an example entry. Whether that means providing a kOS script, inputs to MechJeb, or a youtube video of you flying it up, the idea is that the best piloting techniques will be able to be followed by other players. Someone else reading your entry should be able to try and reproduce your ascent profile. Other orbital parameters are unspecified. The final orbit must have a periapsis of 180km or more and an apoapsis of 200km or less. Other than that, you may not use mods which change the game's physics, the behaviour of parts, etc. ![]() You may use FAR or stock aero as you please say if you used FAR. ![]() It must not provide any other benefit (eg fuel, propulsion, a reaction wheel). Clarification that includes tilting the rocket before takeoff.Įxception: if a control mod (eg kOS) requires a part to be added, you may add that part. You may not otherwise redesign the rocket. You may adjust the rocket's thrust limiters and staging you may disable (but not remove) reaction wheels and control surfaces. I expect you will be doing this in sandbox mode and so will have access to a 5-star pilot with full SAS control. You may use any mod for information or control purposes - eg MechJeb, KER, VOID, kOS. This rocket is an all stock craft the aim is to fly it to Kerbin orbit with as much fuel unused as possible. This isn't a craft design challenge, but a piloting challenge.
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